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OUYA News is the number one site for Ouya Homebrew, News and releases, Part of the DCEmu Homebrew & Gaming Network.
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May 20th, 2013, 15:48 Posted By: wraggster

Ouya's E3 presence will be open to the public, as it plans to show off games for its console in a parking lot down the street from the Los Angeles Convention Center where E3 will be held in June. The information comes from an email to registered Ouya developers from head of developer relations, Kellee Santiago.
Santiago says Ouya will provide developers with "everything you'll need to put on a killer game demo," such as an Ouya console, controllers and TV, during the convention's entire three-day stretch from June 11 to June 13. Registered developers, of which there are over 10,000, have until May 28 to submit a form declaring their intent to show off their game at the Ouya lot, with hourly time slots available for each of the three days.
http://www.joystiq.com/2013/05/18/ou...ot-outside-of/
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May 11th, 2013, 14:28 Posted By: wraggster
Nvidia amongst wave of new backers for Android console
Ouya has raised $15 million in funding from new investors, the company's CEO has announced.
Julie Uhrman said that new funding was important for keeping the tiny Android in console in business for the long haul, and also meant it could increase production to meet demand.
New investors for Ouya include Kleiner Perkins Caufield & Byers, Mayfield Fund, Nvidia, Shasta Ventures and Occam Partners.
Launched on Kickstarter in July last year, Ouya quickly broke records to become the highest crowdfunded project on the site’s history, raising $8.5 million in just 30 days.
At the time, when Develop asked Uhrman whether there were other avenues of investment open to Ouya, she revealed that the company was in fact looking for additional funds, and would have taken the console to Kickstarter regardless of how successful raising private investment would have been.
http://www.develop-online.net/news/4...-funding-round
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May 11th, 2013, 14:28 Posted By: wraggster
Tiny Android console slips past June 4th release date
Android console Ouya has had its launch delayed by three weeks.
The company behind the crowdfunded platform said the setback was due to demand beyond its expectations from consumers and retailers, forcing it to move the launch date to June 25th.
Ouya stressed however that it the change in date would not affect Kickstarter backer shipment, which should reach all those who donated to the console by the end of May.
The console had originally been slated to hit UK retail on June 4th, as well as also being available in the US and Canada, selling at £99.99 ($99.99).
Ouya can be pre-ordered from its official website for $99.99. For that price, users get the console, one wireless Bluetooth controller, a power adopter (region specific), two AA batteries and a HDMI cable. Additional controllers can be purchased for $49.99.
http://www.develop-online.net/news/4...by-three-weeks
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May 8th, 2013, 23:54 Posted By: wraggster
 Now that OUYA consoles are shipping out to the masses, the folks at iFixit were able to grab a box and immediately undo all of the precious packaging work accomplished at the factory. In its usual style, the site gently dissected the world's best-known Android game console, commenting on "a very clean and simple layout." Overall, the splaying seemed to happen with little to no fuss, with the fan being the only modular (and moving) component in the entire thing. All told, the OUYA notched a 9 out of 10 on the all-important Repairability Meter, aided by the fact that only standard-head screws were used, and that no abstract glues or other black magic was used while piecing it all together. You'll definitely want to give the source link a look if you're yearning for more eye candy.
http://www.engadget.com/2013/05/08/o...ardown-repair/
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May 1st, 2013, 14:19 Posted By: wraggster
Quantum Conundrum developer Airtight Games has announced its latest project, Soul Fjord, an Ouya-exclusive game that mixes 70's soul music with Norse mythology, because why not?As detailed on Ouya's official site by Developers Best Friend and thatgamecompany co-founder Kellee Santiago, Soul Fjord is a randomly-generated dungeon crawler with rhythm-based combat. It follows the exploits of a funky afro-sporting warrior named Magnus Jones who upon being slain discovers that he wasn't invited to Ragnrok, the party to end all parties, literally. It's an actual end-of-the-world-party, and not one of those cheap knock-offs college kids throw in dorms. In order to gain clearance to club Valhalla, Magnus will have to prove that he's one bad mother (shut your mouth).
http://www.eurogamer.net/articles/20...rid-soul-fjord
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April 23rd, 2013, 01:31 Posted By: wraggster

Apart from patching up software and hardware issues, the Ouya's biggest hurdle is the same one that every new console faces: Games. That's where Kellee Santiago comes in. Santiago made a name for herself withthatgamecompany, the studio behind Flow, Flower and Journey. After departing thatgamecompany in 2012, she joined Ouya earlier this year as its head of developer relations. That makes it her job to both work with Ouya's current developers, reach out to new ones and, perhaps most importantly, help curate the content on the Ouya store.
"One of the, I would say, main goals for the console is to create an ecosystem in which any developer can find the right audience for their game through Ouya." That means creating a system that is "naturally diverse" to begin with, she says, and "taking a look at what are our early developers naturally gravitating to. What is [the] content we want to get onto the platform in order to increase the diversity of our portfolio."
That also means avoiding "the trap that many new distribution channels can fall into, which is sort of feeding into the early successes of the games that were accepted by the initial audience of the platform." That's easier said than done, and Ouya has a handful of battles to fight.
http://www.joystiq.com/2013/04/22/ke...opers-dubstep/
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April 20th, 2013, 23:12 Posted By: wraggster
It was only a matter of time, we suppose, before OUYA found itself on Uncle Sam's table, and the day has finally come, as the open source console has made its way through the FCC. As we've steadily uncovered all of OUYA's secrets since its inception, there's not much new revealed by the government's testing. That said, the flayed OUYA appears to be a founding backer edition, with the names of the chosen 11 inscribed on one side, but it's exchanged the opaque power button on top for a clear unit -- indicating that perhaps retail OUYA's will make it easier for owners to tell when the thing's on. Want to see the full monty for yourself? Theres's plenty of pictures of the OUYA's insides at the source link below.
http://www.engadget.com/2013/04/19/ouya-fcc/
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April 20th, 2013, 00:07 Posted By: wraggster
Santiago and company hit milestone for crowdfunded hardware
The company behind upcoming £99 console, Ouya, has signed up 10,000 developers for the system worldwide.
At the end of March, CEO Julie Uhrman said the company had enlisted 8,000 developers. Now, less than a month later, the firm’s recently hired head of developer relations, Kellee Santiago has told GamesIndustry that Ouya has hit this 10,000 developer milestone.
“It’s really awesome, especially at this early stage of the console still being in the preview period,” said Santiago.
“The last month I’ve been so excited to just interact with the Ouya developers who are really people who signed on to the mission statement of Ouya early on and are the people who are just as excited as we are about the platform. It's been great to hear and that the number continues to grow at such a rapid pace is very validating.”
So far, games for the micro-console, which based on Google’s Android operating system, have appeared to be somewhat ouygh and ready, but Santiago said this is to be expected at this stage.
http://www.develop-online.net/news/4...000-developers
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April 18th, 2013, 01:07 Posted By: wraggster

One summer, when I was a kid, I wandered into a garage sale and came across an old Atari 2600 and a shoebox full of games. I don't remember how much they wanted for it, but it was low enough that a kid without a job could afford it, so it wasn't much. I took it home, immediately hooked it up to the television and started rifling through the games.
Most of the games were simple, executions of a single concept. Some of them were , some were passable but forgettable, while others were nigh indecipherable. Naturally, there were some genuine turkeys in there too. It was hard to be disappointed though, since I could just pop in another cartridge and, after all, the entire box of goodies had cost me practically nothing.
That summer day pretty much encapsulates my experience with the Ouya thus far.
http://www.joystiq.com/2013/04/17/ou...tarter-review/
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April 18th, 2013, 01:05 Posted By: wraggster

Good news for Ouya Kickstarter backers (and anyone planning to buy a retail unit in June), a new firmware update will let you change your payment options. Previously, credit card information was locked into the associated Ouya account once it was entered. Now, users may change their credit card information at any time under account settings in the Manage menu.
The Ouya recently began shipping to Kickstarter backers as part of a public preview period, and today's update irons out one of the kinks cited in ourreview of the console's current state.
http://www.joystiq.com/2013/04/17/ou...-card-changes/
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